Feed it any sound.
Get back any instrument.
What is remake
Remake listens to any audio source — a vocal, a piano chord, a field recording — and extracts its spectral DNA: harmonic content, tonal character, attack shape, and brightness.
Then it synthesizes a completely new instrument using that DNA as its blueprint. The result sounds like the source, yet plays like an entirely different instrument.
No samples are recorded. No loops are stretched. Every note is generated from pure mathematical models.
One license. Both products.
Listen
Source audio
Advanced
Every generated sound has a ⊕ blend button. Press it on one card, then press it on another — remake merges them in the spectral domain. No phase cancellation. No simple mixing. The result is a single new sound that carries both timbres simultaneously.
Blend a pad with a string layer. A brass with a bell. A guitar with a glass resonator. The spectral merge preserves the harmonic character of both sources inside a single waveform.
Every file remake generates carries a hidden synthesis seed — the exact set of synthesis parameters that produced it. When you drop a remake-generated file back into the studio, it's detected automatically.
You can then choose to apply that seed to an entirely different source audio. The instrument character — its synthesis path, tonal shape, harmonic structure — stays the same. Only the acoustic source changes.
Every generated sound card has a variation button. Hit it and remake synthesizes a fresh variation of the same instrument — different pitch, spectral brightness, harmonic balance, and articulation shape — while staying true to the original synthesis path.
Pitch shifts span musically aware intervals. Tonal character swings from bright to dark. Each click uncovers a new corner of the same instrument's sound space.
Generate sounds across sessions and never lose track. Create named collections from the library panel, add any generated sound with a single tap, then export an entire collection to disk in one click.
Rename, reorder, and delete collections freely. The sounds themselves are never touched — collections are just smart pointers to your output folder.
Synthesis Engines